Friday, November 30, 2012

Pirate101 PvP



Pirate101 is proud to present our initial implementation of PvP! For 2012, we are introducing a "Practice Mode" PvP combat system that you can experience in both your housing and in open PvP areas on Skull Island!

The new Practice PVP system only showcases battleboard combat and currently does not feature a ladder, matchmaking, awards, or the introduction of "PvP Only" / "No PvP" flags for player gear. (This is just the beginning as a full implementation of PvP is still in the making.) Please read more about the philosophy behind our newest feature in this public announcement from J. Todd Coleman.

How Do I Get Started?

PvP totems and sigils have been added to the Pirate101 World in a couple of different areas:
  • Open 4 versus 4 PvP can be found on Skull Island. Look for the Brawlin' Hall and Spar Chamber behind and to the side of the Kraken Skulls Tavern.
  • 1 versus 1 PvP can be found in a couple of our Player houses: The Volcano Island from the exclusive (and no longer available) Boochbeard Bundle and the Castaway's Cove from the GameStop Cutthroat Bundle
To begin, approach the PvP sigils and press X. Next, select if you’d like to join the blue or red team. You must have at least one player for each side to begin a practice PvP session (you’ll know how many players can join a PvP match by the number of available sigil spots displayed). Once the sigil countdown has completed, you’ll then have a limited amount of time to choose the companions you’d like to bring into the fight (much like you would for an Epic Boss Battle).

Special Rules

  • Fleeing is allowed.
  • The "Pirate" talent will be active.
  • Player avatars cannot be charmed (or targeted) but Companions can be.
  • Players cannot eject someone from their house (via Friends menu) during PvP.
  • The Crown Shop is available during combat.
  • (Known issue) Traps can be seen by opposing team.
  • (Known issue) Players using stealth abilities can still be seen by their opponents.

Combat Phases

After choosing your companions, each team will have their own Planning / Execution stage and the game will randomly choose which team enters combat first. That team will plan and execute their combat phase, followed by the second team. Finally, the pets/summoned creatures of first team will then get a turn followed by the pets/summoned creatures of the second team. Combat will continue in this order until one team is defeated.

Victory!

At the end of combat, both teams will receive a notification of which side won the combat.

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