The Keeper's Lore pack is here, and with it your Wizard has a chance to gain new spells!
- There's also a chance to get other cool new items including:
- - Three new Armor Sets, including the Jade Mystery Armor Set
- - Three new Banner Weapons, including the Silver Order of the Spiral Banner
- - New Emberstone Tiger Pet
- - New Bobbleheads
- - And much more!
The spells from the Keeper's Lore Pack are reward spells, and do not cost your Wizard a training point. They will go into your spellbook just like any spell you have learned from a trainer, and they will not disappear when you sell your spells back for Training Points with Mr. Lincoln. They will obey the rules of a normal spell, meaning you can blade, trap, enchant etc. If you receive a spell from the Keeper's Lore Pack, it will not appear as a reward again on that character. You cannot delete or sell these special spells.
Keeper of the FLAME Spell
Powerpips & Keeper's Lore spells!
Keepers's Lore Pack spells will obey the rules of pips and powerpips. If you are a Myth Wizard and receive a Myth spell it will use your pips and powerpips accordingly. If you are a Balance Wizard and receive a Myth spell, it will use your pips & powerpips accordingly. If you are wearing a Myth Mastery Amulet, it will use your pips & power pips accordingly.